AI Insights · Timothy · July 2025
Performance of Top Stickman Games in the Netherlands, Q2 2025
Explore the performance trends of the top stickman games on a unified platform in the Netherlands during Q2 2025, featuring insights from Sensor Tower.
In the second quarter of 2025, the top stickman games in the Netherlands showcased varied performance trends on a unified platform. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, sourced from Sensor Tower.
Stickman Hook from MADBOX experienced fluctuations in its weekly revenue, starting at $42 and settling around $28 by the end of June. Downloads peaked at 2.5K in April but declined to about 1K by the end of the quarter. Meanwhile, active users saw a decline from 10.8K to 6.1K over the same period.
Stickman Party: 4 Player Games by Maxim Krivokonev had minimal revenue, with a slight increase to $3 mid-June. Downloads remained steady, peaking at 1.5K in June. Active users showed a consistent pattern, maintaining around 6.6K towards the quarter's end.
Supreme Duelist from Neron's Brother SARL saw its weekly revenue fluctuate mildly, peaking at $13 in May. Downloads increased to 1.6K in early May and remained stable. Active users fluctuated, peaking at 5K in May before stabilizing at around 4.6K.
Stick War: Legacy by Max Games Studios showed a strong revenue performance, reaching a high of $372 in late May. Downloads also increased, reaching 1K by the end of April, while active users saw a rise, peaking at 2.9K in mid-June.
Hero of Archery: Idle Game from 凯 包 experienced a steady increase in revenue, reaching $38 in mid-June. Downloads fluctuated, peaking at 770 in late May. Active users decreased significantly from 1.5K in May to about 1K by the end of June.
For more detailed insights and data, visit Sensor Tower's platform.